Game Development
Whether you have an idea, a prototype, or a nearly-shipped game I can step in and take it to the next level.
My studio
I founded 1 Tsp Games as a place to build the games I want to exist in the world.
See my games →What I can do for your game
I can take your game from initial idea through prototype, alpha, beta, and release. I've shipped on Itch.io and understand the Steamworks pipeline.
New gameplay features, bug squashing, performance optimisation (instancing, LODs, grid culling), and QA. I'm confident in C#, GDScript, Typescript and Javascript and I'm working on my C, C++ and shader writing skills.
Original music and sound effects designed around your game's world. See the Music & SFX page for examples.
I can set up automated export and deployment pipelines for your team, targeting Steamworks, Itch.io, or your own site. No more manual exports before every update.
I can create placeholder art to keep momentum. I'm an amateur artist but keen to improve my skills.
I can build and maintain your studio's web presence, and produce content (screenshots, GIFS, videos) to support your marketing throughout development.
My Game Portfolio
An incremental idle game about feeding frogs. Built in Godot. Planned commercial release on Steam in 2026.
Engine experience
Primary engine for personal and studio projects. Comfortable with GDScript and C# in Godot 4. Built performance optimisations using MeshInstance2D, grid-based rendering, and scene instancing.
Used in academic and personal projects. Familiar with the editor, component system, and C# scripting pipeline.
Set up automated CI/CD export pipelines for Itch.io and Steamworks deployments.
Can produce full original soundtracks, sound effects, and placeholder art assets.
Tell me where your game is at and what you need. I'm available for short contracts through to long-term co-dev arrangements.
Get in touch